Missions

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Missions

Post by The Composer on Sun Mar 01, 2009 6:54 pm

Missions


Players must go through trials, and these are organized into what are known as "Missions." Missions are handed out by a special Reaper known as the Game Master. Usually, there is a single mission each day, for a total of seven missions within a weak. Missions are up to a Game Master's discretion. They may be simple as reaching a certain part of town or erasing a specific entity. All Players have the same mission and will receive the objective of the mission at the beginning of the day, via Text message. Once received, Players will attempt to complete the mission.

Spoiler:

Now, this raises the question of why. Why should a Player do a mission, particularly if its dangerous? Truthfully, Players aren't required to do missions. One group could choose not to while another could without ill-effects. If just one player completes the Mission, it will be as if all Players had succeeded. However...If no Player is able to accomplish a mission, then all of the Players in the game will be erased. Therefore, each Player that attempts to complete the mission will increase the overall survival chance, if not the individual one. Its as simple as this. Attempt to do the mission and face the Reapers challenge, or do nothing and face erasure.

Spoiler:

Occasionally, Missions are not as obvious as they seem. Such cases will require thinking outside the box in order to figure out the objective. During Missions it will be the duty of the Reapers to set challenges for the Players, barricading their way and attempting to slow them down. They will also wait for chances in which a Player's guard will be down. Reapers will never directly attack a player in a mission, and rather summon noise to indirectly fight players. Infact, Reapers will almost never fight unless struck first, in which the rules change. Because of this, it would seem that Reapers are easy to bypass. However, to some, it is better to permanently erase a Reaper then to deal with his continuous summoning of Noise. This rule is bent in cases, usually due to the Game Master's will.

On the last Day, however, the mission is always the same- Defeat the Game Master. In this case, it is relatively simple. You must erase the GM or fail the mission. A challenging task...As Game Master are chose from the strongest of the Reapers.

Missions provide rewards based on performance- How many times you posted, how descriptive you were, and how well you interacted with others. Based on a typically 1-100 Experience point system, special moderators will rank your performance. Pins as prizes are also used, both for during and end mission. Other Special Rewards are possible as well.


Last edited by The Composer on Tue Jun 16, 2009 10:18 pm; edited 4 times in total

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The Composer

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Re: Missions

Post by The Composer on Sat Mar 21, 2009 5:41 pm

Players in a Mission


Missions will vary in how they work, but typically, in a standard mission, Players will be given a location choice in which to start at. If Players have not yet Partnered up, it is suggested to do so quickly. If a Partnerless player is unable to find or a Partner or have their Partner post, they will be susceptible to Noise attack, as well as possible Erasure. At this time it is best to leave the mission, as being without a Partner makes erasure a high probability. For each day a Partnerless player is within a Mission, their chance of erasure increases. Allow me to repeat. Entering a Mission without a Partner is dangerous, prolonged entry leading to erasure.

Inactivity during an RP is also an issue that will lead to erasure. If a Player spends a week inactive without notification, they will be erased. Just as in any danger, doing nothing during a mission can be fatal. A Player who is active but has their Partner erased may choose to leave the mission or attempt to find another Partnerless player and form a new pact.

During Missions, there will be invisible barriers known as "Walls". Walls are generated by Reapers to prohibit certain areas from being accessed. There are two types of walls- Heavy and Light. Heavy walls remain the same throughout the mission, and are normally impossible to cross. Light walls, however, are situational, and may be opened by "Tests", which are described by the Reapers projecting the walls. A light wall will be released once the Reaper's challenge is completed.

When entering an Area, Players may use the command Scan at the bottom of their post to see what walls, if any, are present. They may also use Search to see if there are any abnormalities that would be obvious to be seen, such as Noise feeding off someone or similar anomalies. Players may only travel to areas that are open. See the Map for more information on pathways throughout Shibuya.

Finally, Players must deal with another problem- Their payment. To play in the Game, all Players must give up a single thing, that which they find most precious to the Reapers. Along with their life, it will be won back at the end of the game. As every person is different, so is their prize. A Player's payment is determined during their character creation by the Composer, whom analyzes their character and what they find most precious...And then takes it away. Payment is not negotiable, and may only change if the character itself is changed dramatically. Payment is not always what you expect.

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The Composer
The Composer

Posts : 179
Join date : 2009-01-26

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Class: Composer
Level: So Zetta Slow
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999999999/99999999999999  (999999999/99999999999999)

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